| Adrenaline Map Builder - V.1.2 - 1/7/09 - For Beta 3! |
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tahnok100 Silver Member
 Nickname: Tahnok Posts: 454 Joined: 07 Jul 2006

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Posted: Sun Jun 22, 2008 2:06 pm |
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Download Adrenaline Map Builder
Press F1 to view the controls and instructions.
Of course, let me just point out that this is not official, I am not part of the adrenaline dev team.
Also, don't forget you can download some custom maps I made with the editor in this thread:
http://forums.reflectgames.com/viewtopic.php?t=1618
Enjoy,
Tahnok
Last edited by tahnok100 on Wed Jan 7, 2009 5:30 am; edited 3 times in total |
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Kirbya Silver Member
 Nickname: Kirbya Posts: 336 Joined: 11 Jul 2007

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Posted: Sun Jun 22, 2008 3:50 pm |
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| Looks very nice. I'll have to dl it another time though, going to the movies in a few minutes. |
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tahnok100 Silver Member
 Nickname: Tahnok Posts: 454 Joined: 07 Jul 2006

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Posted: Mon Jul 28, 2008 1:58 am |
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| Updated to version 1.1. This release updates the editor to save in the new map format and includes all the new game elements from the most recent version of adrenaline (2.5), such as team spawns, flag spawns, ice theme, and more ammo types. |
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retrogamer Silver Member
 Nickname: retrogamer Posts: 416 Joined: 04 Mar 2007

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Posted: Mon Jul 28, 2008 7:56 am |
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You beat me to it.
D=
Edit: Using this permanitly broke my map. Whenever I try to load using the editor it says:
___________________________________________
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object fileMenu:
Object pawn does not exist. # At line 1666.
And when loading it in Adrenaline I get:
Edit: Found out the problem- Red/Blue spawns don't like to be on the same map as neutral spawns. |
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brainware Bronze Member
 Nickname: Bryan Posts: 184 Joined: 24 Jul 2006

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Posted: Mon Jul 28, 2008 10:30 am |
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| Yes there's probably a bug in the loading script. I don't know why, but I will look into it asap. |
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tahnok100 Silver Member
 Nickname: Tahnok Posts: 454 Joined: 07 Jul 2006

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Posted: Mon Jul 28, 2008 5:54 pm |
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| OK, the bug has been fixed and uploaded as version 1.1.1. Again, use the main download link to get it. |
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retrogamer Silver Member
 Nickname: retrogamer Posts: 416 Joined: 04 Mar 2007

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Posted: Tue Jul 29, 2008 5:24 am |
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Still haven't fixed the blue spawn caption-
Hover your mouse over a blue spawn you placed on the map- the caption says 'red spawn'.
Edit: DANGIT I was running the wrong version, sorry.
I don't want this post to be in total waste, so I'll give you another bug: try to add an object outside the build area in the black part gives you:
| Code: | ___________________________________________
ERROR in
action number 1
of Step Event
for object editorController:
Error in code at line 51:
if(dragInstance > 0) with(draggableObject) if(id != other.dragInstance.id) if(x = other.dragInstance.x && y = other.dragInstance.y) {
at position 85: Unknown variable id |
Another bug (this is a complacated one (what will you do without me )):
Build an instance of an object (Important!). Then, while holding an object of the SAME type, press, BUT do not release the left mouse button. Then, while still pressing the left mouse button, press BUT do not release the right mouse button. Then, while still pressing the right mouse button, RELEASE the left mouse button.
That will give you this:
| Code: | ___________________________________________
ERROR in
action number 1
of Step Event
for object editorController:
Error in code at line 51:
if(dragInstance > 0) with(draggableObject) if(id != other.dragInstance.id) if(x = other.dragInstance.x && y = other.dragInstance.y) {
at position 85: Unknown variable id |
How about this: If you right click an object group and select an object, the object group does not become selected but you can still pllace objects.
BUT WAIT- THERES MORE!
You can set the map width and height to a negative number. |
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wolfprogramming Bronze Member
 Nickname: wolfprogramming Posts: 227 Joined: 30 Apr 2007

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Posted: Tue Jul 29, 2008 10:22 am |
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Ofcurse you cant!  |
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tahnok100 Silver Member
 Nickname: Tahnok Posts: 454 Joined: 07 Jul 2006

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Posted: Wed Jan 7, 2009 5:32 am |
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| The editor has been updated to version 1.2, which includes the CurveShot and new Fragma plasma ammo type for the Beta 3 release of Adrenaline. Find the download in the first post, as always. Enjoy! |
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wolfprogramming Bronze Member
 Nickname: wolfprogramming Posts: 227 Joined: 30 Apr 2007

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Posted: Mon Jan 12, 2009 7:55 am |
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Could you add mines too? And rename nades
Theres two of them (1 rocket launcher, 1 normal) |
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tahnok100 Silver Member
 Nickname: Tahnok Posts: 454 Joined: 07 Jul 2006

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Posted: Mon Jan 12, 2009 2:17 pm |
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| wolfprogramming wrote: | Could you add mines too? And rename nades
Theres two of them (1 rocket launcher, 1 normal) | If you mean mine ammo, that's already in there. Look in the ammo list, second from the bottom under "mine". If you mean mines to place in the level, that's not possible.
Yeah, I noticed that too with the grenades recently. Until then, just keep in mind that hand grenades are the blue ones lower down on the list. |
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Kamira Bronze Member
 Nickname: Kamira Posts: 136 Joined: 06 Jun 2007

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Posted: Fri Jan 16, 2009 6:15 pm |
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| If anything we need NO mines. |
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tahnok100 Silver Member
 Nickname: Tahnok Posts: 454 Joined: 07 Jul 2006

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Posted: Fri Jan 16, 2009 6:17 pm |
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| Kamira wrote: | | If anything we need NO mines. | Talk to the devs then, because I sure can't disable mines through the editor. |
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brainware Bronze Member
 Nickname: Bryan Posts: 184 Joined: 24 Jul 2006

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Posted: Sat Jan 17, 2009 3:55 am |
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| What is wrong with mines? |
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Kamira Bronze Member
 Nickname: Kamira Posts: 136 Joined: 06 Jun 2007

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Posted: Sat Jan 17, 2009 8:42 am |
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| They just annoy me.. Just because it's basically a no-skil-needed kill and sometimes they blend in with the background. |
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