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Reflect Games Forum Index - Adrenaline
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Adrenaline Map Builder - V.1.2 - 1/7/09 - For Beta 3!
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tahnok100
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Nickname: Tahnok
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PostPosted: Sun Jun 22, 2008 2:06 pm Reply with quote



Download Adrenaline Map Builder
Press F1 to view the controls and instructions.

Of course, let me just point out that this is not official, I am not part of the adrenaline dev team.

Also, don't forget you can download some custom maps I made with the editor in this thread:
http://forums.reflectgames.com/viewtopic.php?t=1618

Enjoy,
Tahnok


Last edited by tahnok100 on Wed Jan 7, 2009 5:30 am; edited 3 times in total
Kirbya
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PostPosted: Sun Jun 22, 2008 3:50 pm Reply with quote

Looks very nice. I'll have to dl it another time though, going to the movies in a few minutes.
tahnok100
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PostPosted: Mon Jul 28, 2008 1:58 am Reply with quote

Updated to version 1.1. This release updates the editor to save in the new map format and includes all the new game elements from the most recent version of adrenaline (2.5), such as team spawns, flag spawns, ice theme, and more ammo types.
retrogamer
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PostPosted: Mon Jul 28, 2008 7:56 am Reply with quote

You beat me to it.
D=

Edit: Using this permanitly broke my map. Whenever I try to load using the editor it says:


___________________________________________
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object fileMenu:

Object pawn does not exist. # At line 1666.


And when loading it in Adrenaline I get:


Edit: Found out the problem- Red/Blue spawns don't like to be on the same map as neutral spawns.
brainware
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PostPosted: Mon Jul 28, 2008 10:30 am Reply with quote

Yes there's probably a bug in the loading script. I don't know why, but I will look into it asap.
tahnok100
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PostPosted: Mon Jul 28, 2008 5:54 pm Reply with quote

OK, the bug has been fixed and uploaded as version 1.1.1. Again, use the main download link to get it.
retrogamer
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PostPosted: Tue Jul 29, 2008 5:24 am Reply with quote

Still haven't fixed the blue spawn caption-
Hover your mouse over a blue spawn you placed on the map- the caption says 'red spawn'.
Edit: DANGIT I was running the wrong version, sorry.

I don't want this post to be in total waste, so I'll give you another bug: try to add an object outside the build area in the black part gives you:


Code:
___________________________________________
ERROR in
action number 1
of  Step Event
for object editorController:

Error in code at line 51:
               if(dragInstance > 0) with(draggableObject) if(id != other.dragInstance.id) if(x = other.dragInstance.x && y = other.dragInstance.y) {

at position 85: Unknown variable id



Another bug (this is a complacated one (what will you do without me Embarassed )):

Build an instance of an object (Important!). Then, while holding an object of the SAME type, press, BUT do not release the left mouse button. Then, while still pressing the left mouse button, press BUT do not release the right mouse button. Then, while still pressing the right mouse button, RELEASE the left mouse button.

That will give you this:

Code:
___________________________________________
ERROR in
action number 1
of  Step Event
for object editorController:

Error in code at line 51:
               if(dragInstance > 0) with(draggableObject) if(id != other.dragInstance.id) if(x = other.dragInstance.x && y = other.dragInstance.y) {

at position 85: Unknown variable id


How about this: If you right click an object group and select an object, the object group does not become selected but you can still pllace objects.

BUT WAIT- THERES MORE!

You can set the map width and height to a negative number.
wolfprogramming
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PostPosted: Tue Jul 29, 2008 10:22 am Reply with quote

Ofcurse you cant! Razz
tahnok100
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PostPosted: Wed Jan 7, 2009 5:32 am Reply with quote

The editor has been updated to version 1.2, which includes the CurveShot and new Fragma plasma ammo type for the Beta 3 release of Adrenaline. Find the download in the first post, as always. Enjoy!
wolfprogramming
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PostPosted: Mon Jan 12, 2009 7:55 am Reply with quote

Could you add mines too? And rename nades
Theres two of them (1 rocket launcher, 1 normal)
tahnok100
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PostPosted: Mon Jan 12, 2009 2:17 pm Reply with quote

wolfprogramming wrote:
Could you add mines too? And rename nades
Theres two of them (1 rocket launcher, 1 normal)
If you mean mine ammo, that's already in there. Look in the ammo list, second from the bottom under "mine". If you mean mines to place in the level, that's not possible.

Yeah, I noticed that too with the grenades recently. Until then, just keep in mind that hand grenades are the blue ones lower down on the list.
Kamira
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PostPosted: Fri Jan 16, 2009 6:15 pm Reply with quote

If anything we need NO mines.
tahnok100
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PostPosted: Fri Jan 16, 2009 6:17 pm Reply with quote

Kamira wrote:
If anything we need NO mines.
Talk to the devs then, because I sure can't disable mines through the editor.
brainware
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PostPosted: Sat Jan 17, 2009 3:55 am Reply with quote

What is wrong with mines?
Kamira
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PostPosted: Sat Jan 17, 2009 8:42 am Reply with quote

They just annoy me.. Just because it's basically a no-skil-needed kill and sometimes they blend in with the background.
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